It's an interesting concept, but I feel like the usage of a fixed perspective isn't as strong as it can be. The angle I'm looking at should tie into the game mechanics somehow. Additionally, Some jumps felt far too technical to figure out with the camera restrictions. For example, level 3 required me to enter the blue portal and hit the green. But, I didn't have a way to easily see myself and the portals. Therefor, it felt less like puzzle solving and more like guesswork. I do like the usage of a fixed camera to construct spacial puzzles. However, I think the type of puzzle need some refinement and iterating on.
At first, when I was just using the left/right arrows to rotate the camera, I was like cool! And then I hit the up arrow, and I was like, "ooooh sh****t."
Thanks so much! I was a bit scared to release this concept because I didn't know how others would perceive the perspective changing mechanic but I'm glad you liked it.
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It's an interesting concept, but I feel like the usage of a fixed perspective isn't as strong as it can be. The angle I'm looking at should tie into the game mechanics somehow. Additionally, Some jumps felt far too technical to figure out with the camera restrictions. For example, level 3 required me to enter the blue portal and hit the green. But, I didn't have a way to easily see myself and the portals. Therefor, it felt less like puzzle solving and more like guesswork. I do like the usage of a fixed camera to construct spacial puzzles. However, I think the type of puzzle need some refinement and iterating on.
At first, when I was just using the left/right arrows to rotate the camera, I was like cool! And then I hit the up arrow, and I was like, "ooooh sh****t."
Fun puzzle! Also, the color palette is nice.
Thanks so much! I was a bit scared to release this concept because I didn't know how others would perceive the perspective changing mechanic but I'm glad you liked it.